AI that moves boxes - projects for Blue Collar AI
In newsletter: Why AI increases sales in B2B, NIS2 checklist, and projects for production and distribution.
See February BriefPlaywing is a European video game development company known for its captivating multiplayer games.
Working on a new free-to-play multiplayer game with hopes for global success, Playwing recognized the need for a solid tracking and analytics system to provide their development team with a clear understanding of player behavior and monetization potential.
In collaboration with OPTI, Playwing developed a tracking system in Google BigQuery and Data Studio, contributing to the game’s successful launch in the global market.
Before the game’s launch, Playwing lacked structured data on player behavior, limiting their ability to adapt the game in real-time. Playwing set the following objectives:
Monitoring player actions - To understand how players interact with characters, rewards, and scenarios across different stages of the game.
Analyzing monetization patterns - To identify how and how much players are willing to spend on in-game rewards, capabilities, etc.
Data-driven decisions - To create real-time dashboards that would enable the development team to adjust and improve the game based on in-game data.
To meet these challenges, Playwing sought a technology partner to quickly implement a data transfer and visualization system, selecting OPTI for the task.
Implementation phases
The data architecture used Google BigQuery as the central data warehouse, capable of handling massive volumes of in-game events in real-time. Data visualization was accomplished with Looker Studio (formerly Data Studio), giving the development team a powerful gaming analytics tool to understand player behavior and optimize monetization
Technologies: Google BigQuery, Google Data Studio (Looker Studio), Amazon S3
Methodologies: Multi-region data transfer, Data structuring (schema), Data visualization, Gaming Analytics, Business Intelligence.